Vertical software45% entry signalMarket screen7 sourced figuresOne thing must be trueincumbent vulnerability

Casino & Gaming Management Systems

Prepared 2026-09-09

The buyer population — Gambling industries

Base industry report for 7132 →
Establishments · CanadaA
603
with employees
Under 10 employeesA
60%
most common size: 1–4
Establishments · USA
3,411
Employment · USA
130,582
38 per establishment
Payroll · USA
$6.4B
$49k per employee

Of 603 Canadian establishments with employees, 60% have fewer than ten — mostly small operators. Each of those is one potential account, before any filter for size or fit.

Entry signal — what decides who wins here

One thing must be true
Structure decides One thing must be true Execution decides

Entry turns on a single condition that can be named and tested before much is spent. Clear it and this becomes an execution question; fail it and no amount of operating skill helps.

What you would have to beat

Displace an incumbent the screen found well defended — payments attached to the workflow, data that does not leave, a contract that renews itself. Share here means giving a buyer a reason to break something that currently works, which is a higher bar than being better.

How it was read
Binding constraintUNVERIFIEDincumbent vulnerability — Executional — a better operator can move it.
Measured inputsUNVERIFIEDnot applied — This is a software market. The industry’s business counts describe its BUYERS, not the market being entered, so they are left out of the signal.
How many new establishments are still tradingA
Arts, Entertainment, and Recreation, US · opened 2020
81.3%
1 year
70.3%
3 years
57.1%
5 years
40.8%
10 years
opened 2015

Measured, not forecast: the share of US establishments opening in one year that were still active later. It counts good operators and bad ones together, which is exactly why it is the honest answer to “what are the odds”. It is for the whole sector rather than this market, and the ten-year figure comes from an older cohort because no younger one has reached ten years.

This is not a probability of success, and it is not a verdict on you. No survival probability is published per market, and inventing one would be worse than saying so. What the bar reads is how much of the outcome sits inside an operator's control: green means the hurdles are ones a better operator clears, red means the binding constraint is capital, an asset or a permission rather than execution. Someone arriving with an advantage this screen did not assume can win a market shown in red.

Companies named in this market · 5

The binding constraint — incumbent vulnerability

The floor systems that matter are attached to the game content and cabinets a casino already buys from Light & Wonder or IGT, and the hospitality side is Agilysys — a $319.3M business that grew 15.9% in the year to 31 March 2026. Read that number carefully: Agilysys is a hospitality software vendor with one reportable segment and it does not disclose revenue by vertical, so none of the $319.3M can be attributed to gaming from the filing. Casinos head the list of verticals it names and its published reference customers are heavily gaming — Caesars, MGM, Boyd Gaming, Station Casinos, The Venetian, Marina Bay Sands — but the gaming share of revenue is not a reported figure and is not treated as one here. Note also the structural change: Apollo took IGT's gaming business and Everi private on 1 July 2025, so the largest competitor set stops disclosing. Regulatory licensure in each gaming jurisdiction sits ahead of the first sale.

I

The incumbent

Who owns this market and who is coming for it. Fields a screen never reached say so rather than guessing.

Incumbent
Light & Wonder (NASDAQ: LNW) and IGT (Apollo, private since July 2025)
Scale
Light & Wonder FY2025 consolidated revenue $3.314B with record adjusted EBITDA $1.443B, +16%, and net income $276M
Share
No published systems-level share; systems are sold attached to game content and cabinets, and the one public hospitality vendor does not report a gaming line either
Challengers
Agilysys (NASDAQ: AGYS) on the hospitality side — FY2026 revenue $319.3M, +15.9%, company-wide and not gaming-specific; Konami Gaming, Aristocrat, Oracle Gaming (OPERA)
Lock-in mechanism
Not assessed — screened before diligence
Price movement
Not assessed
Is the buyer consolidating?
Yes
F

Financials & market size — sourced

Figures that came from a filing, a results release or reputable reporting, each carrying its evidence tier.

Light & Wonder consolidated revenue, FY2025A $3.314B
Light & Wonder consolidated AEBITDA, FY2025A $1.443B, +16% — a record
Light & Wonder net income, FY2025A $276M
Agilysys total revenue, FY2026A $319.312M, +15.9% (from $275.624M) — the whole company across every hospitality vertical. FY ended 2026-03-31, 10-K filed 2026-05-21
Agilysys revenue mix, FY2026A Subscription and maintenance $205.941M, professional services $72.203M, products $41.168M; total subscription revenue +30.2%
Agilysys profitability, FY2026A Operating income $43.0M and net income $38.8M, against $22.6M and $23.2M in FY2025
IGT gaming + Everi taken privateA Apollo funds completed the acquisition 1 July 2025; Everi delisted from NYSE
$

Market size, derived

Built from the competitor set upward rather than quoted from a forecast. Published TAMs in these categories are frequently reverse-engineered from each other, so any published figure is checked against the vendor arithmetic rather than trusted on its own.

Revenue floor
$3.6B

Disclosed revenue from 2 of 4 named vendors. The market is at least this large.

Implied total — revenue ÷ share
—

No vendor has both a disclosed revenue and a published share.

Published forecast
—Floor only

Only a revenue floor is known — the true market is larger by whatever the undisclosed vendors earn.

Competitor set · 4 named · 2 disclose revenue

NameRevenueShareNote
Light & WonderNASDAQ: LNWA $3.3B — FY2025 consolidated revenue — game content, hardware and iGaming, broader than systems software
AgilysysNASDAQ: AGYSA $319M — FY2026 (ended 2026-03-31), 10-K filed 2026-05-21 — total company revenue across all hospitality verticals, not a gaming figure; Agilysys does not break revenue out by vertical
IGT (Apollo)A not disclosed — Private since 1 July 2025 — no longer discloses
Konami Gaming / AristocratC not disclosed — Not separately disclosed at systems level

Evidence

Evidence. Incumbent financials and market-share figures on this record ARE sourced (tier A/B, see the financials block). Refreshed 2026-09-20 against Agilysys's Form 10-K for the fiscal year ended 2026-03-31, filed 2026-05-21. The figures already on the record were correct and already from that filing — $319.312M of revenue, +15.9%, and $205.941M of subscription and maintenance revenue with total subscription revenue up 30.2% — so only the period and form were added, plus the mix and profitability lines. One substantive correction: the record previously asserted that casino gaming is Agilysys's strongest vertical as though it were a tier A fact. It is not a disclosed figure. Agilysys has one reportable segment and disaggregates revenue only by type and by geography; the 10-K lists casinos first among the verticals it serves and names many gaming reference customers, but no gaming revenue or share is reported, so that line is now carried as UNVERIFIED. The record's $205.9M 'recurring revenue' has also been relabelled to the filing's own caption, subscription and maintenance revenue. The Light & Wonder and IGT/Everi citations were not re-opened in this pass and carry their earlier sourcing. The cut factor and reasoning remain analyst judgment and were not tested against customers. On Agilysys and gaming: Agilysys has one reportable segment and disaggregates revenue only by type and by geography, so no casino or gaming line exists in the 10-K and no such figure is quoted anywhere on this record. Casinos head its stated vertical list and its named reference customers are heavily gaming, but that is qualitative — UNVERIFIED. The $319.3M is company-wide.

#

Where the industry talks

The associations, forums and events where people in this trade actually talk shop — where to listen before entering, and where the first customers are found. Each link was opened on the date shown.

AssociationCanadaA
Canadian Gaming Association
canadiangaming.ca

National trade association of gaming, sports-betting and lottery operators and suppliers; CGA Leaders Forum Nov 16-17, 2026. Member count not stated.

Checked 2026-09-22
AssociationUSC
American Gaming Association
americangaming.org

US casino industry trade association; owns G2E and publishes State of the States. Blocked automated access; 2026 pages found in search.

Checked 2026-09-22
AssociationUSA
Indian Gaming Association
indiangaming.org

Association of gaming tribes; Indian Gaming Tradeshow & Convention, Las Vegas, April 2027, is the main tribal casino gathering. Member count not stated.

Checked 2026-09-22
EventInternationalA
Global Gaming Expo (G2E)
globalgamingexpo.com

The main casino trade show (AGA and RX); says 25,000+ gaming professionals and 400+ exhibitors. Sept 28-Oct 1, 2026, Venetian Expo, Las Vegas.

Checked 2026-09-22
PublicationNorth AmericaA
CDC Gaming
cdcgaming.com

Daily gambling-industry news covering operators, suppliers and tribal gaming; articles dated Sept 22, 2026.

Checked 2026-09-22
PublicationInternationalA
GGB Magazine (Global Gaming Business)
ggbmagazine.com

Casino-industry trade magazine; runs the Gaming & Technology Awards (2027 winners announced).

Checked 2026-09-22

gamingstandards.com (Gaming Standards Association) did not respond and is not listed. Canadian Gaming Summit now lives at sbcevents.com, which blocks automated access; canadiangamingbusiness.com also blocks.